![]() ![]() Even tasks that would otherwise feel tedious, such as collecting Lums is a joy. While collecting the Lums isn’t necessary to make it through the story, because they’re fun to grab and offer yet another challenge, you’ll find yourself spending a good deal of time getting them. The enjoyment and fun-factor is turned up to max throughout the entire game, and rarely waivers even with difficulty spikes. Some of the game’s boss fights are presented this way, and again, serve as a perfect break to the main progression. Rayman hops on the back of a mosquito to glide through a Gradius-style sidescrolling shooter. ![]() More variety is added during the flying stages. But you won’t mind so much, as these levels are a refreshing break from the regular stages. You have to hold right on the analog stick and the run button the entire time, or else you risk missing the timing, and starting all over again. And I’m not kidding when I say full speed, either. In these challenges, Rayman must rush through a level at full speed, hitting every jump, every swing, and dodging every obstacle with swiftness and accuracy. Especially in the treasure chest chase stages, which get so intense my sweaty thumbs would often slip off the analog stick. Most of the difficulty is in timing and speed. And despite looking and starting off simple and childish, Rayman: Origins gets very difficult from the middle to the end of the game. ![]() Obstacles are constantly challenging you to use these moves in ways that aren’t always noticeable right off the bat – so there’s a lot of trial and error. As you progress and save Nymphs, Rayman’s arsenal of moves will grow, allowing you to do things like hover or run along walls and ceilings. After a few levels, the difficulty and depth really picks up. Rayman: Origins starts off feeling overly simple, but due to how fun the game is to play, and how pretty the world is, it’s easy to get caught up in it in no time. You probably won’t pay much, if any, attention to the story, and will dive right into the gameplay. It’s up to Rayman, and up to three other players (local play only) to release the Electoons, and restore harmony to the gorgeous Glade. Pissed that her slumber was disturbed, she sends an army of Darktoons to the Glade of Dreams to capture the Electoons and the bodacious Nymphs. Rayman and his pals are snoring so loudly, that it wakes a Skull from the Land of the Livid Dead. But that’s the only similarities you can draw between another iconic platformer. In Rayman’s case, it’s not coins, it’s “Lums” and instead of getting stars, you’re freeing imprisoned “electoons”. The main goal, like all games in the genre, is to make it to the end of each level, all while collecting something along the way. Like many games in 2011, Rayman: Origins has went back to the tried-and-true 2D formula, but is set over a gorgeous 3D background. Staying true to its origins, Rayman is a sidescrolling platformer – something that’s definitely not common anymore. More recently, Rayman’s take a backseat to the Raving Rabbids, but now it’s time for the limb-less hero to take the center stage once again. Sure he was no Mario, but he’s built a decent legacy all on his own. Even then Rayman stood out among the crowd. The original Rayman was born when sidescrolling platformers were a dime-a-dozen.
0 Comments
Leave a Reply. |